EARNINGS IN AU$ BY AUSTRALIAN GAME DEVELOPERS IN THE 16/17 FINANCIAL YEAR
A recent report released by the Interactive Games & Entertainment Association on the Australian game development industry has found that, despite little support, the field has remained relatively stable — and, in fact, actually grew a little. While the 2015/16 financial year saw the field’s total revenue cap at just under $115 million, the following financial year has grown to $118.5 million, with 80% of that coming from overseas sales, especially from the US. The number of full-time employees has also risen from 842 to 948, with the industry predominantly made up of men — with only 19% identifying as female.
iPHONE X PRODUCTION NUMBERS SLASHED
According to a report by Japanese economic review Nikkei, the iPhone X will have halved its production numbers to 20 million units by the end of March 2018 due to sluggish sales. Since its launch, the iPhone X has sold fewer units than the iPhone 8 and, even when accounting for all three of Apple’s latest handsets (the X, 8 and 8 Plus), the trio comprise roughly 12% less of Apple’s handset sales compared to the iPhone 7 and iPhone 7 launch in September 2016.
FACEBOOK INVENTS A NEW UNIT OF TIME
Facebook’s virtual reality team, Oculus, has invented a new unit by which to measure time — the Flick. The unit equates to 1/705,600,000 of a second (less than one seven-millionth of a second) which is a fraction that happens to be a very neat factor of numbers such as 1/23.976, 1/25, 1/30,1/44.1, 1/60 and so on. As you may have noticed, these are all common framerates and frequencies used for various formats of media (30fps video, 44.1KHz audio for instance) for which the unit was devised. As many of these fractions would otherwise translate to recurring decimals, the Oculus team hopes that the Flick will make media processing more harmonious and tidier.
RATIO OF SMART SPEAKER OWNERS WHO SAY THAT THEY’RE USING THEIR SMARTPHONES LESS
A global survey conducted by research group Accenture has found that almost two-thirds of the respondents that use a smart speaker are using their smartphone less as a result. This usage doesn’t just stop at general questions such as “How’s the weather?” either; it includes the decline in smartphonebased entertainment and online shopping as well. The survey has also found just how much smart home device adoption is climbing, with an impressive rate of 50% growth in the category year-on-year.
AVERAGE PRICE OF GLOBAL SMARTPHONE PURCHASE
The average price that people pay for their smartphone has been in decline for several years, largely due to the introduction of competition to the iPhone, but the numbers have risen again throughout 2017 and are now the highest they’ve been since 2012. A global market research company, Growth from Knowledge, has taken customer checkout data from around the world and found that consumers pay an average of $454 for a new smartphone.